Demo V0.6 Release!


New skills and spells in this update, along with quest redesigns, control system changes, boss updates, and more!

  • Controls Update: Most skills now follow direction of player instead of mouse. Certain skills have been updated to include homing on your current target to compensate for lost aiming accuracy with keyboard only controls
  • The entrance to the Slime Dungeon now has a guard at the door to tell you loudly you’re not allowed in. He looks like he’s getting a bit sleepy though….
  • Restructured Quests in the Main Story and Eillana’s Additional Research to better show progression path through the game
  • Moved the demo end scene from the end of the forest dungeon to the end of the first Prostitution questline
  • Slime King Boss has received a nerf to account for control changes making it more difficult to dodge and attack at different angles
  • Slime King Boss: Hard Mode is added upon repeating the dungeon, giving a much harder boss a tiny bit stronger than the current difficulty variant, but completely optional.
  • Healing and Poison Flasks now only check for usage and restocking during skill usage and when leaving town or gaining potions on the field
  • Poison Flasks can now be upgraded via a chest in the forest dungeon’s optional miniboss room.
  • Resistance Arrows Redesigned, now have icons and properly shows passive/play interaction on the right arrow key
  • Healing flask skill no longer breaks, forgets how to heal you
    MAGIC REVAMPS
    • Shadow Magic - Shadow tendril now has a 10% lifesteal inherent to itself
    • Fire Magic: Removed fire pillar, Fire Bolt, added new skills:
      • Invigorating Flame : 10 mp cost, heals 100% of your max hp, but reduces your max hp upon use. This debuff can stack down to 5% max hp, and expires after 60 seconds of non-use. Also stuns enemies nearby upon use.
      • Flames of Retribution: 10mp cost, release a burst of flames to damage everything nearby. Damage increases based on your current stacks of invigorating flame (until 5% at which point it resets)
      • Neutral Magic: Removed Mana Burst, added new skill
        • Mana Fortification: On casting, vastly increases your defence and magic resistance, and begins healing you for 5% of your max hp every second, draining 3 mp each second.
        • Moving or canceling the skill will cancel all effects.
  • Bugfix- Fixed balance gauge lingering over the resistance arrows when you’re in a battle H scene.
  • Bugfix-Defeat during shadow crystal quest triggers nightmare 2 early
  • Bugfix - Dying while an animation plays sometimes keeps the animation playing after you revive
  • Bugfix - Dying while slimes are attacking you can result in the scene continuing in some situations even after revival
  • Bugfix- Fixed a bug that caused slimes to display human dicks when you went from humans → slimes, and humans to display slime dicks (and bodies!) when you went from Slimes → Humans!
  • Bugfix- Fixed keys being able to be missed in the forest ruins dungeon, locking progress until restarting the dungeon
  • Bugfix - Fixed keys occassionally not being consumed upon use in the forest ruins dungeon

Files

Lily's Erotic Potion Delivery: Demo 689 MB
55 days ago

Get Lily's Erotic Potion Delivery

Comments

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The game also feels a little bit laggy

(+1)

That's odd, is it only in certain situations such as in combat, or in town as well?

I'll try to do some profiling and see if I can improve the performance. I know that it can get a bit rough if you repeatedly use call lighting updates via torches or the staircase to the slime boss(the fog  plugin can stack up some lighting errors), but it should clear upon saving and reloading.

The skill system is still not quite complete either, as enemies are not locked to the grid while you are currently, and probably do need a bit of a speed drop to compensate in addition to reducing their aim range and attack speed. I'm working on a future update to give enemy difficulty and control choices, but it will be a bit of time before it's complete. That should also speed up/slow down combat in a way that will feel a bit more natural, which might help with the feeling of it being a bit slow or laggy if the issue is in the skill casting range/placement.

I see thanks